English

SPRIG: Stackelberg Perception-Reinforcement Learning with Internal Game Dynamics

Artificial Intelligence 2025-02-21 v1

Abstract

Deep reinforcement learning agents often face challenges to effectively coordinate perception and decision-making components, particularly in environments with high-dimensional sensory inputs where feature relevance varies. This work introduces SPRIG (Stackelberg Perception-Reinforcement learning with Internal Game dynamics), a framework that models the internal perception-policy interaction within a single agent as a cooperative Stackelberg game. In SPRIG, the perception module acts as a leader, strategically processing raw sensory states, while the policy module follows, making decisions based on extracted features. SPRIG provides theoretical guarantees through a modified Bellman operator while preserving the benefits of modern policy optimization. Experimental results on the Atari BeamRider environment demonstrate SPRIG's effectiveness, achieving around 30% higher returns than standard PPO through its game-theoretical balance of feature extraction and decision-making.

Keywords

Cite

@article{arxiv.2502.14264,
  title  = {SPRIG: Stackelberg Perception-Reinforcement Learning with Internal Game Dynamics},
  author = {Fernando Martinez-Lopez and Juntao Chen and Yingdong Lu},
  journal= {arXiv preprint arXiv:2502.14264},
  year   = {2025}
}

Comments

To appear in: AAAI 2025 Workshop on Planning and Reinforcement Learning (PRL) - Bridging the Gap Between AI Planning and Reinforcement Learning

R2 v1 2026-06-28T21:50:53.858Z