English

SoftNash: Entropy-Regularized Nash Games for Non-Fighting Virtual Fixtures

Robotics 2025-12-01 v1 Human-Computer Interaction

Abstract

Virtual fixtures (VFs) improve precision in teleoperation but often ``fight'' the user, inflating mental workload and eroding the sense of agency. We propose Soft-Nash Virtual Fixtures, a game-theoretic shared-control policy that softens the classic two-player linear-quadratic (LQ) Nash solution by inflating the fixture's effort weight with a single, interpretable scalar parameter τ\tau. This yields a continuous dial on controller assertiveness: τ=0\tau=0 recovers a hard, performance-focused Nash / virtual fixture controller, while larger τ\tau reduce gains and pushback, yet preserve the equilibrium structure and continuity of closed-loop stability. We derive Soft-Nash from both a KL-regularized trust-region and a maximum-entropy viewpoint, obtaining a closed-form robot best response that shrinks authority and aligns the fixture with the operator's input as τ\tau grows. We implement Soft-Nash on a 6-DoF haptic device in 3D tracking task (n=12n=12). Moderate softness (τ13\tau\approx 1-3, especially τ=2\tau=2) maintains tracking error statistically indistinguishable from a tuned classic VF while sharply reducing controller-user conflict, lowering NASA-TLX workload, and increasing Sense of Agency (SoAS). A composite BalancedScore that combines normalized accuracy and non-fighting behavior peaks near τ=23\tau=2-3. These results show that a one-parameter Soft-Nash policy can preserve accuracy while improving comfort and perceived agency, providing a practical and interpretable pathway to personalized shared control in haptics and teleoperation.

Keywords

Cite

@article{arxiv.2511.22087,
  title  = {SoftNash: Entropy-Regularized Nash Games for Non-Fighting Virtual Fixtures},
  author = {Tai Inui and Jee-Hwan Ryu},
  journal= {arXiv preprint arXiv:2511.22087},
  year   = {2025}
}