English

Semi-Explicit Solutions to some Non-Linear Non-Quadratic Mean-Field-Type Games: A Direct Method

Optimization and Control 2019-04-23 v3 Computer Science and Game Theory

Abstract

This article examines mean-field-type game problems by means of a direct method. We provide various solvable examples beyond the classical linear-quadratic game problems. These include quadratic-quadratic games and games with power, logarithmic, sine square, hyperbolic sine square payoffs. Non-linear state dynamics such as log-state, control-dependent regime switching, quadratic state, cotangent state and hyperbolic cotangent state are considered. We identify equilibrium strategies and equilibrium payoffs in state-and-conditional mean-field type feedback form. It is shown that a simple direct method can be used to solve broader classes of non-quadratic mean-field-type games under jump-diffusion-regime switching Gauss-Volterra processes which include fractional Brownian motions and multi-fractional Brownian motions. We provide semi-explicit solutions to the fully cooperative, noncooperative nonzero-sum, and adversarial game problems.

Keywords

Cite

@article{arxiv.1812.06695,
  title  = {Semi-Explicit Solutions to some Non-Linear Non-Quadratic Mean-Field-Type Games: A Direct Method},
  author = {Julian Barreiro-Gomez and Tyrone E. Duncan and Bozenna Pasik-Duncan and Hamidou Tembine},
  journal= {arXiv preprint arXiv:1812.06695},
  year   = {2019}
}

Comments

64 pages

R2 v1 2026-06-23T06:44:22.723Z