English

Self-Stabilization Through the Lens of Game Theory

Computer Science and Game Theory 2019-01-16 v1 Distributed, Parallel, and Cluster Computing

Abstract

In 1974 E.W. Dijkstra introduced the seminal concept of self-stabilization that turned out to be one of the main approaches to fault-tolerant computing. We show here how his three solutions can be formalized and reasoned about using the concepts of game theory. We also determine the precise number of steps needed to reach self-stabilization in his first solution.

Keywords

Cite

@article{arxiv.1901.04709,
  title  = {Self-Stabilization Through the Lens of Game Theory},
  author = {Krzysztof R. Apt and Ehsan Shoja},
  journal= {arXiv preprint arXiv:1901.04709},
  year   = {2019}
}

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17 pages