English

Selecting Computations: Theory and Applications

Artificial Intelligence 2012-07-26 v1

Abstract

Sequential decision problems are often approximately solvable by simulating possible future action sequences. {\em Metalevel} decision procedures have been developed for selecting {\em which} action sequences to simulate, based on estimating the expected improvement in decision quality that would result from any particular simulation; an example is the recent work on using bandit algorithms to control Monte Carlo tree search in the game of Go. In this paper we develop a theoretical basis for metalevel decisions in the statistical framework of Bayesian {\em selection problems}, arguing (as others have done) that this is more appropriate than the bandit framework. We derive a number of basic results applicable to Monte Carlo selection problems, including the first finite sampling bounds for optimal policies in certain cases; we also provide a simple counterexample to the intuitive conjecture that an optimal policy will necessarily reach a decision in all cases. We then derive heuristic approximations in both Bayesian and distribution-free settings and demonstrate their superiority to bandit-based heuristics in one-shot decision problems and in Go.

Keywords

Cite

@article{arxiv.1207.5879,
  title  = {Selecting Computations: Theory and Applications},
  author = {Nicholas Hay and Stuart Russell and David Tolpin and Solomon Eyal Shimony},
  journal= {arXiv preprint arXiv:1207.5879},
  year   = {2012}
}

Comments

10 pages, UAI 2012

R2 v1 2026-06-21T21:41:02.493Z