English

Restoring Fairness to Dukego

Combinatorics 2007-05-23 v1

Abstract

In this paper we correct an analysis of the two-player perfect-information game Dukego given in Berlekamp, Conway, and Guy's Winning Ways for your Mathematical Plays (Chapter 19). In particular, we characterize the board dimensions that are fair, i.e., those for which the first player to move has a winning strategy.

Cite

@article{arxiv.math/0005053,
  title  = {Restoring Fairness to Dukego},
  author = {Greg Martin},
  journal= {arXiv preprint arXiv:math/0005053},
  year   = {2007}
}

Comments

7 pages, 3 figures