English

Relational Semantic Reasoning on 3D Scene Graphs for Open World Interactive Object Search

Robotics 2026-05-28 v2 Artificial Intelligence

Abstract

Open-world interactive object search in household environments requires understanding semantic relationships between objects and their surrounding context to guide exploration efficiently. Prior methods either rely on vision-language embeddings similarity, which does not reliably capture task-relevant relational semantics, or large language models (LLMs), which are too slow and costly for real-time deployment. We introduce SCOUT: Scene Graph-Based Exploration with Learned Utility for Open-World Interactive Object Search, a novel method that searches directly over 3D scene graphs by assigning utility scores to rooms, frontiers, and objects using relational exploration heuristics such as room-object containment and object-object co-occurrence. To make this practical without sacrificing open-vocabulary generalization, we propose an offline procedural distillation framework that extracts structured relational knowledge from LLMs into lightweight models for on-robot inference. Furthermore, we present SymSearch, a scalable symbolic benchmark for evaluating semantic reasoning in interactive object search tasks. Extensive evaluations across symbolic and simulation environments show that SCOUT outperforms embedding similarity-based methods and matches LLM-level performance while remaining computationally efficient. Finally, real-world experiments demonstrate effective transfer to physical environments, enabling open-world interactive object search under realistic sensing and navigation constraints.

Keywords

Cite

@article{arxiv.2603.05642,
  title  = {Relational Semantic Reasoning on 3D Scene Graphs for Open World Interactive Object Search},
  author = {Imen Mahdi and Matteo Cassinelli and Fabien Despinoy and Tim Welschehold and Abhinav Valada},
  journal= {arXiv preprint arXiv:2603.05642},
  year   = {2026}
}
R2 v1 2026-07-01T11:05:42.645Z