English

Open Scene Graphs for Open World Object-Goal Navigation

Robotics 2024-07-03 v1

Abstract

How can we build robots for open-world semantic navigation tasks, like searching for target objects in novel scenes? While foundation models have the rich knowledge and generalisation needed for these tasks, a suitable scene representation is needed to connect them into a complete robot system. We address this with Open Scene Graphs (OSGs), a topo-semantic representation that retains and organises open-set scene information for these models, and has a structure that can be configured for different environment types. We integrate foundation models and OSGs into the OpenSearch system for Open World Object-Goal Navigation, which is capable of searching for open-set objects specified in natural language, while generalising zero-shot across diverse environments and embodiments. Our OSGs enhance reasoning with Large Language Models (LLM), enabling robust object-goal navigation outperforming existing LLM approaches. Through simulation and real-world experiments, we validate OpenSearch's generalisation across varied environments, robots and novel instructions.

Keywords

Cite

@article{arxiv.2407.02473,
  title  = {Open Scene Graphs for Open World Object-Goal Navigation},
  author = {Joel Loo and Zhanxin Wu and David Hsu},
  journal= {arXiv preprint arXiv:2407.02473},
  year   = {2024}
}
R2 v1 2026-06-28T17:26:55.447Z