English

Realistic soft-body tearing under 10ms in VR

Graphics 2022-05-03 v1

Abstract

We present a novel integration of a real-time continuous tearing algorithm for 3D meshes in VR, suitable for devices of low CPU/GPU specifications, along with a suitable particle decomposition that allows soft-body deformations on both the original and the torn model.

Keywords

Cite

@article{arxiv.2205.00914,
  title  = {Realistic soft-body tearing under 10ms in VR},
  author = {Manos Kamarianakis and Antonis Protopsaltis and Michail Tamiolakis and George Papagiannakis},
  journal= {arXiv preprint arXiv:2205.00914},
  year   = {2022}
}

Comments

2 pages, 2 figures, submitted for the Siggraph '22 Poster Session (Vancouver, 8-11 Aug 2022)