English

Reactive Trajectory Generation for Multiple Vehicles in Unknown Environments with Wind Disturbances

Optimization and Control 2018-04-13 v3

Abstract

Unmanned aerial vehicle (UAV) use continues to increase, including operating beyond line of sight in unknown environments where the vehicle must autonomously generate a trajectory to safely navigate. In this article, we develop a trajectory generation algorithm for vehicles with second-order dynamics in unknown environments with bounded wind disturbances where the vehicle only relies on its on-board distance sensors and communication with other vehicles to navigate. The proposed algorithm generates smooth trajectories and can be used with high-level planners and low-level motion controllers. The algorithm computes a maximum safe cruise velocity for the vehicle in the environment and guarantees that the trajectory does not violate the vehicle's thrust limitation, sensor constraints, or user-defined clearance radius around other vehicles and obstacles. Additionally, the trajectories are guaranteed to reach a stationary goal position in finite time given a finite number of bounded obstacles. Simulation results demonstrate the algorithm properties through two scenarios: (1) a quadrotor navigating through a moving obstacle field to a goal position, and (2) multiple quadrotors navigating into a building to different goal positions.

Keywords

Cite

@article{arxiv.1708.03427,
  title  = {Reactive Trajectory Generation for Multiple Vehicles in Unknown Environments with Wind Disturbances},
  author = {Kenan Cole and Adam Wickenheiser},
  journal= {arXiv preprint arXiv:1708.03427},
  year   = {2018}
}
R2 v1 2026-06-22T21:12:14.760Z