English

Ray-marching Thurston geometries

Geometric Topology 2022-01-14 v2 Graphics Differential Geometry

Abstract

We describe algorithms that produce accurate real-time interactive in-space views of the eight Thurston geometries using ray-marching. We give a theoretical framework for our algorithms, independent of the geometry involved. In addition to scenes within a geometry XX, we also consider scenes within quotient manifolds and orbifolds X/ΓX / \Gamma. We adapt the Phong lighting model to non-euclidean geometries. The most difficult part of this is the calculation of light intensity, which relates to the area density of geodesic spheres. We also give extensive practical details for each geometry.

Keywords

Cite

@article{arxiv.2010.15801,
  title  = {Ray-marching Thurston geometries},
  author = {Rémi Coulon and Elisabetta A. Matsumoto and Henry Segerman and Steve J. Trettel},
  journal= {arXiv preprint arXiv:2010.15801},
  year   = {2022}
}

Comments

140 pages, 198 figures and subfigures

R2 v1 2026-06-23T19:45:19.031Z