English

Quick or cheap? Breaking points in dynamic markets

Computer Science and Game Theory 2020-01-06 v2

Abstract

We examine two-sided markets where players arrive stochastically over time and are drawn from a continuum of types. The cost of matching a client and provider varies, so a social planner is faced with two contending objectives: a) to reduce players' waiting time before getting matched; and b) to form efficient pairs in order to reduce matching costs. We show that such markets are characterized by a quick-or-cheap dilemma: Under a large class of distributional assumptions, there is no 'free lunch', i.e., there exists no clearing schedule that is simultaneously optimal along both objectives. We further identify a unique breaking point signifying a stark reduction in matching cost contrasted by an increase in waiting time. Generalizing this model, we identify two regimes: one, where no free lunch exists; the other, where a window of opportunity opens to achieve a free lunch. Remarkably, greedy scheduling is never optimal in this setting.

Keywords

Cite

@article{arxiv.2001.00468,
  title  = {Quick or cheap? Breaking points in dynamic markets},
  author = {Panayotis Mertikopoulos and Heinrich H. Nax and Bary S. R. Pradelski},
  journal= {arXiv preprint arXiv:2001.00468},
  year   = {2020}
}

Comments

32 pages, 2 tables

R2 v1 2026-06-23T13:01:27.167Z