English

QuantumGS: Quantum Encoding Framework for Gaussian Splatting

Quantum Physics 2026-02-06 v1 Computer Vision and Pattern Recognition

Abstract

Recent advances in neural rendering, particularly 3D Gaussian Splatting (3DGS), have enabled real-time rendering of complex scenes. However, standard 3DGS relies on spherical harmonics, which often struggle to accurately capture high-frequency view-dependent effects such as sharp reflections and transparency. While hybrid approaches like Viewing Direction Gaussian Splatting (VDGS) mitigate this limitation using classical Multi-Layer Perceptrons (MLPs), they remain limited by the expressivity of classical networks in low-parameter regimes. In this paper, we introduce QuantumGS, a novel hybrid framework that integrates Variational Quantum Circuits (VQC) into the Gaussian Splatting pipeline. We propose a unique encoding strategy that maps the viewing direction directly onto the Bloch sphere, leveraging the natural geometry of qubits to represent 3D directional data. By replacing classical color-modulating networks with quantum circuits generated via a hypernetwork or conditioning mechanism, we achieve higher expressivity and better generalization. Source code is available in the supplementary material. Code is available at https://github.com/gwilczynski95/QuantumGS

Keywords

Cite

@article{arxiv.2602.05047,
  title  = {QuantumGS: Quantum Encoding Framework for Gaussian Splatting},
  author = {Grzegorz Wilczyński and Rafał Tobiasz and Paweł Gora and Marcin Mazur and Przemysław Spurek},
  journal= {arXiv preprint arXiv:2602.05047},
  year   = {2026}
}
R2 v1 2026-07-01T09:36:48.688Z