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Quantile Rendering: Efficiently Embedding High-dimensional Feature on 3D Gaussian Splatting

Computer Vision and Pattern Recognition 2025-12-25 v1

Abstract

Recent advancements in computer vision have successfully extended Open-vocabulary segmentation (OVS) to the 3D domain by leveraging 3D Gaussian Splatting (3D-GS). Despite this progress, efficiently rendering the high-dimensional features required for open-vocabulary queries poses a significant challenge. Existing methods employ codebooks or feature compression, causing information loss, thereby degrading segmentation quality. To address this limitation, we introduce Quantile Rendering (Q-Render), a novel rendering strategy for 3D Gaussians that efficiently handles high-dimensional features while maintaining high fidelity. Unlike conventional volume rendering, which densely samples all 3D Gaussians intersecting each ray, Q-Render sparsely samples only those with dominant influence along the ray. By integrating Q-Render into a generalizable 3D neural network, we also propose Gaussian Splatting Network (GS-Net), which predicts Gaussian features in a generalizable manner. Extensive experiments on ScanNet and LeRF demonstrate that our framework outperforms state-of-the-art methods, while enabling real-time rendering with an approximate ~43.7x speedup on 512-D feature maps. Code will be made publicly available.

Keywords

Cite

@article{arxiv.2512.20927,
  title  = {Quantile Rendering: Efficiently Embedding High-dimensional Feature on 3D Gaussian Splatting},
  author = {Yoonwoo Jeong and Cheng Sun and Frank Wang and Minsu Cho and Jaesung Choe},
  journal= {arXiv preprint arXiv:2512.20927},
  year   = {2025}
}

Comments

Will be updated

R2 v1 2026-07-01T08:39:32.362Z