English

Qsmodels: ASP Planning in Interactive Gaming Environment

Artificial Intelligence 2015-05-28 v1

Abstract

Qsmodels is a novel application of Answer Set Programming to interactive gaming environment. We describe a software architecture by which the behavior of a bot acting inside the Quake 3 Arena can be controlled by a planner. The planner is written as an Answer Set Program and is interpreted by the Smodels solver.

Cite

@article{arxiv.1505.07263,
  title  = {Qsmodels: ASP Planning in Interactive Gaming Environment},
  author = {Luca Padovani and Alessandro Provetti},
  journal= {arXiv preprint arXiv:1505.07263},
  year   = {2015}
}

Comments

Proceedings of Logics in Artificial Intelligence, 9th European Conference, {JELIA} 2004, pp. 689-692. Lisbon, Portugal, September 27-30, 2004

R2 v1 2026-06-22T09:42:14.676Z