Qsmodels is a novel application of Answer Set Programming to interactive gaming environment. We describe a software architecture by which the behavior of a bot acting inside the Quake 3 Arena can be controlled by a planner. The planner is written as an Answer Set Program and is interpreted by the Smodels solver.
Cite
@article{arxiv.1505.07263,
title = {Qsmodels: ASP Planning in Interactive Gaming Environment},
author = {Luca Padovani and Alessandro Provetti},
journal= {arXiv preprint arXiv:1505.07263},
year = {2015}
}
Comments
Proceedings of Logics in Artificial Intelligence, 9th European Conference, {JELIA} 2004, pp. 689-692. Lisbon, Portugal, September 27-30, 2004