English

Procedural wood textures

Graphics 2015-11-18 v2

Abstract

Existing bidirectional reflectance distribution function (BRDF) models are capable of capturing the distinctive highlights produced by the fibrous nature of wood. However, capturing parameter textures for even a single specimen remains a laborious process requiring specialized equipment. In this paper we take a procedural approach to generating parameters for the wood BSDF. We characterize the elements of trees that are important for the appearance of wood, discuss techniques appropriate for representing those features, and present a complete procedural wood shader capable of reproducing the growth patterns responsible for the distinctive appearance of highly prized ``figured'' wood. Our procedural wood shader is random-access, 3D, modular, and is fast enough to generate a preview for design.

Keywords

Cite

@article{arxiv.1511.04224,
  title  = {Procedural wood textures},
  author = {Albert J. Liu and Stephen R. Marschner and Victoria E. Dye},
  journal= {arXiv preprint arXiv:1511.04224},
  year   = {2015}
}

Comments

This version: Increased resolution of images and added YouTube link to video

R2 v1 2026-06-22T11:44:22.500Z