English

Point-based Acoustic Scattering for Interactive Sound Propagation via Surface Encoding

Sound 2021-05-19 v1 Graphics Audio and Speech Processing

Abstract

We present a novel geometric deep learning method to compute the acoustic scattering properties of geometric objects. Our learning algorithm uses a point cloud representation of objects to compute the scattering properties and integrates them with ray tracing for interactive sound propagation in dynamic scenes. We use discrete Laplacian-based surface encoders and approximate the neighborhood of each point using a shared multi-layer perceptron. We show that our formulation is permutation invariant and present a neural network that computes the scattering function using spherical harmonics. Our approach can handle objects with arbitrary topologies and deforming models, and takes less than 1ms per object on a commodity GPU. We have analyzed the accuracy and perform validation on thousands of unseen 3D objects and highlight the benefits over other point-based geometric deep learning methods. To the best of our knowledge, this is the first real-time learning algorithm that can approximate the acoustic scattering properties of arbitrary objects with high accuracy.

Keywords

Cite

@article{arxiv.2105.08177,
  title  = {Point-based Acoustic Scattering for Interactive Sound Propagation via Surface Encoding},
  author = {Hsien-Yu Meng and Zhenyu Tang and Dinesh Manocha},
  journal= {arXiv preprint arXiv:2105.08177},
  year   = {2021}
}

Comments

IJCAI 2021 main track paper

R2 v1 2026-06-24T02:12:10.763Z