We present Plane-Casting, a novel technique for 3D object manipulation from a distance that is especially suitable for smartphones. We describe two variations of Plane-Casting, Pivot and Free Plane-Casting, and present results from a pilot study. Results suggest that Pivot Plane-Casting is more suitable for quick, coarse movements whereas Free Plane-Casting is more suited to slower, precise motion. In a 3D movement task, Pivot Plane-Casting performed better quantitatively, but subjects preferred Free Plane-Casting overall.
Cite
@article{arxiv.1801.05100,
title = {Plane-Casting: 3D Cursor Control with a SmartPhone},
author = {Nicholas Katzakis and Kiyoshi Kiyokawa and Masahiro Hori and Haruo Takemura},
journal= {arXiv preprint arXiv:1801.05100},
year = {2018}
}
Comments
Proceedings of "Touching the Third Dimension" (3DCHI), Workshop at ACM SIGCHI Conference on Human Factors in Computing Systems