English

Performance-Based Biped Control using a Consumer Depth Camera

Graphics 2024-01-30 v1

Abstract

We present a technique for controlling physically simulated characters using user inputs from an off-the-shelf depth camera. Our controller takes a real-time stream of user poses as input, and simulates a stream of target poses of a biped based on it. The simulated biped mimics the user's actions while moving forward at a modest speed and maintaining balance. The controller is parameterized over a set of modulated reference motions that aims to cover the range of possible user actions. For real-time simulation, the best set of control parameters for the current input pose is chosen from the parameterized sets of pre-computed control parameters via a regression method. By applying the chosen parameters at each moment, the simulated biped can imitate a range of user actions while walking in various interactive scenarios.

Keywords

Cite

@article{arxiv.2401.15523,
  title  = {Performance-Based Biped Control using a Consumer Depth Camera},
  author = {Yoonsang Lee and Taesoo Kwon},
  journal= {arXiv preprint arXiv:2401.15523},
  year   = {2024}
}

Comments

Eurographics 2017

R2 v1 2026-06-28T14:29:10.773Z