English

Part-Level 3D Gaussian Vehicle Generation with Joint and Hinge Axis Estimation

Artificial Intelligence 2026-04-08 v1 Computer Vision and Pattern Recognition Robotics

Abstract

Simulation is essential for autonomous driving, yet current frameworks often model vehicles as rigid assets and fail to capture part-level articulation. With perception algorithms increasingly leveraging dynamics such as wheel steering or door opening, realistic simulation requires animatable vehicle representations. Existing CAD-based pipelines are limited by library coverage and fixed templates, preventing faithful reconstruction of in-the-wild instances. We propose a generative framework that, from a single image or sparse multi-view input, synthesizes an animatable 3D Gaussian vehicle. Our method addresses two challenges: (i) large 3D asset generators are optimized for static quality but not articulation, leading to distortions at part boundaries when animated; and (ii) segmentation alone cannot provide the kinematic parameters required for motion. To overcome this, we introduce a part-edge refinement module that enforces exclusive Gaussian ownership and a kinematic reasoning head that predicts joint positions and hinge axes of movable parts. Together, these components enable faithful part-aware simulation, bridging the gap between static generation and animatable vehicle models.

Keywords

Cite

@article{arxiv.2604.05070,
  title  = {Part-Level 3D Gaussian Vehicle Generation with Joint and Hinge Axis Estimation},
  author = {Shiyao Qian and Yuan Ren and Dongfeng Bai and Bingbing Liu},
  journal= {arXiv preprint arXiv:2604.05070},
  year   = {2026}
}

Comments

submitted to IROS 2026

R2 v1 2026-07-01T11:55:55.426Z