English

OpticalAging: Real-time Presbyopia Simulation for Inclusive Design via Tunable Lenses

Human-Computer Interaction 2026-02-10 v2

Abstract

Presbyopia, a common age-related vision condition affecting most people as they age, often remains inadequately understood by those unaffected. To help bridge the gap between abstract accessibility knowledge and a more grounded appreciation of perceptual challenges, this study presents OpticalAging, an optical see-through simulation approach. Unlike VR-based methods, OpticalAging uses dynamically controlled tunable lenses to simulate the first-person visual perspective of presbyopia's distance-dependent blur during real-world interaction, aiming to enhance awareness. While acknowledging critiques regarding simulation's limitations in fully capturing lived experience, we position this tool as a complement to user-centered methods. Our user study (N = 19, 18-35 years old) provides validation: quantitative measurements show statistically significant changes in near points across three age modes (40s, 50s, 60s), while qualitative results suggest increases in self-reported understanding and awareness of perceptual challenges among participants. The integration of our tool into a design task showcases its potential applicability within age-inclusive design workflows when used critically alongside direct user engagement.

Keywords

Cite

@article{arxiv.2506.19307,
  title  = {OpticalAging: Real-time Presbyopia Simulation for Inclusive Design via Tunable Lenses},
  author = {Qing Zhang and Zixiong Su and Yoshihito Kondoh and Kazunori Asada and Thad Starner and Kai Kunze and Yuta Itoh and Jun Rekimoto},
  journal= {arXiv preprint arXiv:2506.19307},
  year   = {2026}
}

Comments

Accepted by Augmented Humans 2026,