On the extremal points of the $\Lambda$-polytopes and classical simulation of quantum computation with magic states
Abstract
We investigate the -polytopes, a convex-linear structure recently defined and applied to the classical simulation of quantum computation with magic states by sampling. There is one such polytope, , for every number of qubits. We establish two properties of the family , namely (i) Any extremal point (vertex) can be used to construct vertices in , for all . (ii) For vertices obtained through this mapping, the classical simulation of quantum computation with magic states can be efficiently reduced to the classical simulation based on the preimage . In addition, we describe a new class of vertices in which is outside the known classification. While the hardness of classical simulation remains an open problem for most extremal points of , the above results extend efficient classical simulation of quantum computations beyond the presently known range.
Keywords
Cite
@article{arxiv.2104.05822,
title = {On the extremal points of the $\Lambda$-polytopes and classical simulation of quantum computation with magic states},
author = {Cihan Okay and Michael Zurel and Robert Raussendorf},
journal= {arXiv preprint arXiv:2104.05822},
year = {2022}
}
Comments
19 pages