English

Non-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines

Graphics 2024-06-28 v2

Abstract

We propose a method to accurately handle fluorescence in a non-spectral (\eg, tristimulus) rendering engine, showcasing color-shifting and increased luminance effects. Core to our method is a principled reduction technique that encodes the re-radiation into a low-dimensional matrix working in the space of the renderer's Color Matching Functions (CMFs). Our process is independent of a specific CMF set and allows for the addition of a non-visible ultraviolet band during light transport. Our representation visually matches full spectral light transport for measured fluorescent materials even for challenging illuminants.

Keywords

Cite

@article{arxiv.2406.17360,
  title  = {Non-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines},
  author = {Alban Fichet and Laurent Belcour and Pascal Barla},
  journal= {arXiv preprint arXiv:2406.17360},
  year   = {2024}
}

Comments

9 pages, 9 figures