No-Regret Dynamics in the Fenchel Game: A Unified Framework for Algorithmic Convex Optimization
Abstract
We develop an algorithmic framework for solving convex optimization problems using no-regret game dynamics. By converting the problem of minimizing a convex function into an auxiliary problem of solving a min-max game in a sequential fashion, we can consider a range of strategies for each of the two-players who must select their actions one after the other. A common choice for these strategies are so-called no-regret learning algorithms, and we describe a number of such and prove bounds on their regret. We then show that many classical first-order methods for convex optimization -- including average-iterate gradient descent, the Frank-Wolfe algorithm, Nesterov's acceleration methods, and the accelerated proximal method -- can be interpreted as special cases of our framework as long as each player makes the correct choice of no-regret strategy. Proving convergence rates in this framework becomes very straightforward, as they follow from plugging in the appropriate known regret bounds. Our framework also gives rise to a number of new first-order methods for special cases of convex optimization that were not previously known.
Cite
@article{arxiv.2111.11309,
title = {No-Regret Dynamics in the Fenchel Game: A Unified Framework for Algorithmic Convex Optimization},
author = {Jun-Kun Wang and Jacob Abernethy and Kfir Y. Levy},
journal= {arXiv preprint arXiv:2111.11309},
year = {2023}
}
Comments
arXiv admin note: substantial text overlap with arXiv:2106.12923