English

NLU for Game-based Learning in Real: Initial Evaluations

Computation and Language 2022-05-30 v1 Human-Computer Interaction

Abstract

Intelligent systems designed for play-based interactions should be contextually aware of the users and their surroundings. Spoken Dialogue Systems (SDS) are critical for these interactive agents to carry out effective goal-oriented communication with users in real-time. For the real-world (i.e., in-the-wild) deployment of such conversational agents, improving the Natural Language Understanding (NLU) module of the goal-oriented SDS pipeline is crucial, especially with limited task-specific datasets. This study explores the potential benefits of a recently proposed transformer-based multi-task NLU architecture, mainly to perform Intent Recognition on small-size domain-specific educational game datasets. The evaluation datasets were collected from children practicing basic math concepts via play-based interactions in game-based learning settings. We investigate the NLU performances on the initial proof-of-concept game datasets versus the real-world deployment datasets and observe anticipated performance drops in-the-wild. We have shown that compared to the more straightforward baseline approaches, Dual Intent and Entity Transformer (DIET) architecture is robust enough to handle real-world data to a large extent for the Intent Recognition task on these domain-specific in-the-wild game datasets.

Keywords

Cite

@article{arxiv.2205.13754,
  title  = {NLU for Game-based Learning in Real: Initial Evaluations},
  author = {Eda Okur and Saurav Sahay and Lama Nachman},
  journal= {arXiv preprint arXiv:2205.13754},
  year   = {2022}
}

Comments

Proceedings of the Games and Natural Language Processing Workshop at LREC 2022

R2 v1 2026-06-24T11:30:29.485Z