English

MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstruction

Computer Vision and Pattern Recognition 2025-11-24 v4

Abstract

Accurate meshing from monocular images remains a key challenge in 3D vision. While state-of-the-art 3D Gaussian Splatting (3DGS) methods excel at synthesizing photorealistic novel views through rasterization-based rendering, their reliance on sparse, explicit primitives severely limits their ability to recover watertight and topologically consistent 3D surfaces.We introduce MonoGSDF, a novel method that couples Gaussian-based primitives with a neural Signed Distance Field (SDF) for high-quality reconstruction. During training, the SDF guides Gaussians' spatial distribution, while at inference, Gaussians serve as priors to reconstruct surfaces, eliminating the need for memory-intensive Marching Cubes. To handle arbitrary-scale scenes, we propose a scaling strategy for robust generalization. A multi-resolution training scheme further refines details and monocular geometric cues from off-the-shelf estimators enhance reconstruction quality. Experiments on real-world datasets show MonoGSDF outperforms prior methods while maintaining efficiency.

Keywords

Cite

@article{arxiv.2411.16898,
  title  = {MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstruction},
  author = {Kunyi Li and Michael Niemeyer and Zeyu Chen and Nassir Navab and Federico Tombari},
  journal= {arXiv preprint arXiv:2411.16898},
  year   = {2025}
}
R2 v1 2026-06-28T20:12:16.497Z