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Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RL

Machine Learning 2024-06-04 v2 Artificial Intelligence Computer Science and Game Theory Machine Learning

Abstract

We study the sample complexity of reinforcement learning (RL) in Mean-Field Games (MFGs) with model-based function approximation that requires strategic exploration to find a Nash Equilibrium policy. We introduce the Partial Model-Based Eluder Dimension (P-MBED), a more effective notion to characterize the model class complexity. Notably, P-MBED measures the complexity of the single-agent model class converted from the given mean-field model class, and potentially, can be exponentially lower than the MBED proposed by \citet{huang2023statistical}. We contribute a model elimination algorithm featuring a novel exploration strategy and establish sample complexity results polynomial w.r.t.~P-MBED. Crucially, our results reveal that, under the basic realizability and Lipschitz continuity assumptions, \emph{learning Nash Equilibrium in MFGs is no more statistically challenging than solving a logarithmic number of single-agent RL problems}. We further extend our results to Multi-Type MFGs, generalizing from conventional MFGs and involving multiple types of agents. This extension implies statistical tractability of a broader class of Markov Games through the efficacy of mean-field approximation. Finally, inspired by our theoretical algorithm, we present a heuristic approach with improved computational efficiency and empirically demonstrate its effectiveness.

Keywords

Cite

@article{arxiv.2402.05724,
  title  = {Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RL},
  author = {Jiawei Huang and Niao He and Andreas Krause},
  journal= {arXiv preprint arXiv:2402.05724},
  year   = {2024}
}

Comments

ICML 2024; 55 Pages

R2 v1 2026-06-28T14:42:58.469Z