English

MoCha:End-to-End Video Character Replacement without Structural Guidance

Computer Vision and Pattern Recognition 2026-01-15 v2

Abstract

Controllable video character replacement with a user-provided identity remains a challenging problem due to the lack of paired video data. Prior works have predominantly relied on a reconstruction-based paradigm that requires per-frame segmentation masks and explicit structural guidance (e.g., skeleton, depth). This reliance, however, severely limits their generalizability in complex scenarios involving occlusions, character-object interactions, unusual poses, or challenging illumination, often leading to visual artifacts and temporal inconsistencies. In this paper, we propose MoCha, a pioneering framework that bypasses these limitations by requiring only a single arbitrary frame mask. To effectively adapt the multi-modal input condition and enhance facial identity, we introduce a condition-aware RoPE and employ an RL-based post-training stage. Furthermore, to overcome the scarcity of qualified paired-training data, we propose a comprehensive data construction pipeline. Specifically, we design three specialized datasets: a high-fidelity rendered dataset built with Unreal Engine 5 (UE5), an expression-driven dataset synthesized by current portrait animation techniques, and an augmented dataset derived from existing video-mask pairs. Extensive experiments demonstrate that our method substantially outperforms existing state-of-the-art approaches. We will release the code to facilitate further research. Please refer to our project page for more details: orange-3dv-team.github.io/MoCha

Cite

@article{arxiv.2601.08587,
  title  = {MoCha:End-to-End Video Character Replacement without Structural Guidance},
  author = {Zhengbo Xu and Jie Ma and Ziheng Wang and Zhan Peng and Jun Liang and Jing Li},
  journal= {arXiv preprint arXiv:2601.08587},
  year   = {2026}
}

Comments

10 pages, 9 figures

R2 v1 2026-07-01T09:02:48.788Z