English

MeshA*: Efficient Path Planning With Motion Primitives

Robotics 2025-12-09 v2 Artificial Intelligence

Abstract

We study a path planning problem where the possible move actions are represented as a finite set of motion primitives aligned with the grid representation of the environment. That is, each primitive corresponds to a short kinodynamically-feasible motion of an agent and is represented as a sequence of the swept cells of a grid. Typically, heuristic search, i.e. A*, is conducted over the lattice induced by these primitives (lattice-based planning) to find a path. However, due to the large branching factor, such search may be inefficient in practice. To this end, we suggest a novel technique rooted in the idea of searching over the grid cells (as in vanilla A*) simultaneously fitting the possible sequences of the motion primitives into these cells. The resultant algorithm, MeshA*, provably preserves the guarantees on completeness and optimality, on the one hand, and is shown to notably outperform conventional lattice-based planning (x1.5-x2 decrease in the runtime), on the other hand.

Keywords

Cite

@article{arxiv.2412.10320,
  title  = {MeshA*: Efficient Path Planning With Motion Primitives},
  author = {Marat Agranovskiy and Konstantin Yakovlev},
  journal= {arXiv preprint arXiv:2412.10320},
  year   = {2025}
}

Comments

Accepted to AAAI-2026

R2 v1 2026-06-28T20:34:25.219Z