English

Maximizing Social Welfare in Score-Based Social Distance Games

Computer Science and Game Theory 2023-12-14 v1 Data Structures and Algorithms

Abstract

Social distance games have been extensively studied as a coalition formation model where the utilities of agents in each coalition were captured using a utility function uu that took into account distances in a given social network. In this paper, we consider a non-normalized score-based definition of social distance games where the utility function usu^s depends on a generic scoring vector ss, which may be customized to match the specifics of each individual application scenario. As our main technical contribution, we establish the tractability of computing a welfare-maximizing partitioning of the agents into coalitions on tree-like networks, for every score-based function usu^s. We provide more efficient algorithms when dealing with specific choices of usu^s or simpler networks, and also extend all of these results to computing coalitions that are Nash stable or individually rational. We view these results as a further strong indication of the usefulness of the proposed score-based utility function: even on very simple networks, the problem of computing a welfare-maximizing partitioning into coalitions remains open for the originally considered canonical function uu.

Keywords

Cite

@article{arxiv.2312.07632,
  title  = {Maximizing Social Welfare in Score-Based Social Distance Games},
  author = {Robert Ganian and Thekla Hamm and Dušan Knop and Sanjukta Roy and Šimon Schierreich and Ondřej Suchý},
  journal= {arXiv preprint arXiv:2312.07632},
  year   = {2023}
}

Comments

Short version appeared at TARK 2023. arXiv admin note: substantial text overlap with arXiv:2307.05061