Making Effective Decisions: Machine Learning and the Ecogame in 1970
Computers and Society
2025-08-12 v1 Artificial Intelligence
Abstract
This paper considers Ecogame, an innovative art project of 1970, whose creators believed in a positive vision of a technological future; an understanding, posited on cybernetics, of a future that could be participatory via digital means, and therefore more democratised. Using simulation and early machine learning techniques over a live network, Ecogame combined the power of visual art with cybernetic concepts of adaptation, feedback, and control to propose that behaviour had implications for the total system. It provides an historical precedent for contemporary AI-driven art about using AI in a more human-centred way.
Keywords
Cite
@article{arxiv.2508.07027,
title = {Making Effective Decisions: Machine Learning and the Ecogame in 1970},
author = {Catherine Mason},
journal= {arXiv preprint arXiv:2508.07027},
year = {2025}
}
Comments
In Proceedings of Explainable AI for the Arts Workshop 2025 (XAIxArts 2025) arXiv:2406.14485