Biomimetic, dexterous robotic hands have the potential to replicate much of the tasks that a human can do, and to achieve status as a general manipulation platform. Recent advances in reinforcement learning (RL) frameworks have achieved remarkable performance in quadrupedal locomotion and dexterous manipulation tasks. Combined with GPU-based highly parallelized simulations capable of simulating thousands of robots in parallel, RL-based controllers have become more scalable and approachable. However, in order to bring RL-trained policies to the real world, we require training frameworks that output policies that can work with physical actuators and sensors as well as a hardware platform that can be manufactured with accessible materials yet is robust enough to run interactive policies. This work introduces the biomimetic tendon-driven Faive Hand and its system architecture, which uses tendon-driven rolling contact joints to achieve a 3D printable, robust high-DoF hand design. We model each element of the hand and integrate it into a GPU simulation environment to train a policy with RL, and achieve zero-shot transfer of a dexterous in-hand sphere rotation skill to the physical robot hand.
@article{arxiv.2308.02453,
title = {Getting the Ball Rolling: Learning a Dexterous Policy for a Biomimetic Tendon-Driven Hand with Rolling Contact Joints},
author = {Yasunori Toshimitsu and Benedek Forrai and Barnabas Gavin Cangan and Ulrich Steger and Manuel Knecht and Stefan Weirich and Robert K. Katzschmann},
journal= {arXiv preprint arXiv:2308.02453},
year = {2024}
}
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for project website, see https://srl-ethz.github.io/get-ball-rolling/ . for video, see https://youtu.be/YahsMhqNU8o . for code, see https://github.com/srl-ethz/faive_gym_oss . Published to the 2023 IEEE-RAS International Conference on Humanoid Robots