English

Games and Strategies as Event Structures

Logic 2019-03-14 v5 Logic in Computer Science

Abstract

In 2011, Rideau and Winskel introduced concurrent games and strategies as event structures, generalizing prior work on causal formulations of games. In this paper we give a detailed, self-contained and slightly-updated account of the results of Rideau and Winskel: a notion of pre-strategy based on event structures; a characterisation of those pre-strategies (deemed strategies) which are preserved by composition with a copycat strategy; and the construction of a bicategory of these strategies. Furthermore, we prove that the corresponding category has a compact closed structure, and hence forms the basis for the semantics of concurrent higher-order computation.

Keywords

Cite

@article{arxiv.1604.04390,
  title  = {Games and Strategies as Event Structures},
  author = {Simon Castellan and Pierre Clairambault and Silvain Rideau and Glynn Winskel},
  journal= {arXiv preprint arXiv:1604.04390},
  year   = {2019}
}
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