English

GAMER with out-of-core computation

Instrumentation and Methods for Astrophysics 2015-05-19 v1

Abstract

GAMER is a GPU-accelerated Adaptive-MEsh-Refinement code for astrophysical simulations. In this work, two further extensions of the code are reported. First, we have implemented the MUSCL-Hancock method with the Roe's Riemann solver for the hydrodynamic evolution, by which the accuracy, overall performance and the GPU versus CPU speed-up factor are improved. Second, we have implemented the out-of-core computation, which utilizes the large storage space of multiple hard disks as the additional run-time virtual memory and permits an extremely large problem to be solved in a relatively small-size GPU cluster. The communication overhead associated with the data transfer between the parallel hard disks and the main memory is carefully reduced by overlapping it with the CPU/GPU computations.

Keywords

Cite

@article{arxiv.1007.3818,
  title  = {GAMER with out-of-core computation},
  author = {Hsi-Yu Schive and Yu-Chih Tsai and Tzihong Chiueh},
  journal= {arXiv preprint arXiv:1007.3818},
  year   = {2015}
}

Comments

4 pages, 4 figures, conference proceedings of IAU Symposium 270 (eds. Alves, Elmegreen, Girart, Trimble)

R2 v1 2026-06-21T15:51:21.748Z