Recently, 3D Gaussian Splatting (3DGS) has emerged as a mainstream rendering technique due to its photorealistic quality and low latency. However, processing massive numbers of non-contributing Gaussian points introduces significant computational overhead on resource-limited edge platforms, limiting its deployment in next-generation AR/VR devices. Contribution-based prior skipping alleviates this inefficiency, yet the resulting contribution-testing workload becomes prohibitive for edge execution. In this paper, we present FLICKER, a contribution-aware 3DGS accelerator based on hardware-software co-design. The proposed framework integrates adaptive leader pixels, pixel-rectangle grouping, hierarchical Gaussian testing, and a mixed-precision architecture to enable near pixel-level, contribution-driven rendering with minimal overhead. Experimental results demonstrate up to 1.5× speedup, 2.6× improvement in energy efficiency, and 14 area reduction compared with a state-of-the-art accelerator. Compared with a representative edge GPU, FLICKER achieves a 19.8× speedup and 26.7× higher energy efficiency.
@article{arxiv.2603.01158,
title = {FLICKER: A Fine-Grained Contribution-Aware Accelerator for Real-Time 3D Gaussian Splatting},
author = {Wenhui Ou and Zhuoyu Wu and Yipu Zhang and Dongjun Wu and Freddy Ziyang Hong and Chik Patrick Yue},
journal= {arXiv preprint arXiv:2603.01158},
year = {2026}
}
Comments
Accepted at DATE 2026 (Design, Automation and Test in Europe Conference)