Exploring Fungal Morphology Simulation and Dynamic Light Containment from a Graphics Generation Perspective
Abstract
Fungal simulation and control are considered crucial techniques in Bio-Art creation. However, coding algorithms for reliable fungal simulations have posed significant challenges for artists. This study equates fungal morphology simulation to a two-dimensional graphic time-series generation problem. We propose a zero-coding, neural network-driven cellular automaton. Fungal spread patterns are learned through an image segmentation model and a time-series prediction model, which then supervise the training of neural network cells, enabling them to replicate real-world spreading behaviors. We further implemented dynamic containment of fungal boundaries with lasers. Synchronized with the automaton, the fungus successfully spreads into pre-designed complex shapes in reality.
Cite
@article{arxiv.2409.05171,
title = {Exploring Fungal Morphology Simulation and Dynamic Light Containment from a Graphics Generation Perspective},
author = {Kexin Wang and Ivy He and Jinke Li and Ali Asadipour and Yitong Sun},
journal= {arXiv preprint arXiv:2409.05171},
year = {2024}
}
Comments
Siggraph Asia 2024 Art Paper