English

Combining Vision and EMG-Based Hand Tracking for Extended Reality Musical Instruments

Computer Vision and Pattern Recognition 2023-07-21 v1

Abstract

Hand tracking is a critical component of natural user interactions in extended reality (XR) environments, including extended reality musical instruments (XRMIs). However, self-occlusion remains a significant challenge for vision-based hand tracking systems, leading to inaccurate results and degraded user experiences. In this paper, we propose a multimodal hand tracking system that combines vision-based hand tracking with surface electromyography (sEMG) data for finger joint angle estimation. We validate the effectiveness of our system through a series of hand pose tasks designed to cover a wide range of gestures, including those prone to self-occlusion. By comparing the performance of our multimodal system to a baseline vision-based tracking method, we demonstrate that our multimodal approach significantly improves tracking accuracy for several finger joints prone to self-occlusion. These findings suggest that our system has the potential to enhance XR experiences by providing more accurate and robust hand tracking, even in the presence of self-occlusion.

Keywords

Cite

@article{arxiv.2307.10203,
  title  = {Combining Vision and EMG-Based Hand Tracking for Extended Reality Musical Instruments},
  author = {Max Graf and Mathieu Barthet},
  journal= {arXiv preprint arXiv:2307.10203},
  year   = {2023}
}

Comments

Accepted for publication at CMMR 2023

R2 v1 2026-06-28T11:34:59.503Z