CIG: Exploration via Conditional Information Gain
Abstract
Intrinsic rewards for exploration in reinforcement learning condition on different contexts: lifelong rewards score each transition against accumulated experience but ignore within-rollout redundancy; episodic rewards penalize intra-trajectory repetition but discard lifetime progress. Hybrid methods combine both signals through heuristic weights or require Gaussian-process dynamics that do not scale beyond low-dimensional state spaces. Trajectory-level information gain decomposes into per-step terms that condition on the replay buffer and rollout prefix simultaneously, but remains intractable for deep models. We derive the Conditional Information Gain (CIG) reward as a tractable surrogate: a log-determinant objective over an ensemble disagreement kernel whose Cholesky factorization yields causal per-step rewards that retain both conditioning sets while scaling to high-dimensional state spaces. We instantiate CIG in a model-based setting, where rollouts are short and within-rollout corrections remain largely unexplored. Across twelve tasks spanning discrete (MiniGrid) and continuous control (OGBench), in both clean and stochastic-distractor settings, CIG outperforms or matches prior exploration methods while remaining robust to stochastic distractors.
Cite
@article{arxiv.2605.20878,
title = {CIG: Exploration via Conditional Information Gain},
author = {Tim Joseph and Marcus Fechner and Philipp Stegmaier and Karam Daaboul and J. Marius Zöllner},
journal= {arXiv preprint arXiv:2605.20878},
year = {2026}
}
Comments
28 pages, 10 figures, 3 tables