English

Balancing simulation and gameplay -- applying game user research to LeukemiaSIM

Human-Computer Interaction 2020-09-25 v1

Abstract

A bioinformatics researcher and a game design researcher walk into a lab... This paper shares two case-studies of a collaboration between a bioinformatics researcher who is developing a set of educational VR simulations for youth and a consultative game design researcher with a background in games User Research (GUR) techniques who assesses and iteratively improves the player experience in the simulations. By introducing games-based player engagement strategies, the two researchers improve the (re)playability of these VR simulations to encourage greater player engagement and retention.

Keywords

Cite

@article{arxiv.2009.11404,
  title  = {Balancing simulation and gameplay -- applying game user research to LeukemiaSIM},
  author = {Erin Brintnell and Owen Brierley and Neil Christensen and Christian Jacob},
  journal= {arXiv preprint arXiv:2009.11404},
  year   = {2020}
}

Comments

13 pages, 5 figures