An Algorithm for Probabilistic Alternating Simulation
Abstract
In probabilistic game structures, probabilistic alternating simulation (PA-simulation) relations preserve formulas defined in probabilistic alternating-time temporal logic with respect to the behaviour of a subset of players. We propose a partition based algorithm for computing the largest PA-simulation, which is to our knowledge the first such algorithm that works in polynomial time, by extending the generalised coarsest partition problem (GCPP) in a game-based setting with mixed strategies. The algorithm has higher complexities than those in the literature for non-probabilistic simulation and probabilistic simulation without mixed actions, but slightly improves the existing result for computing probabilistic simulation with respect to mixed actions.
Cite
@article{arxiv.1106.1978,
title = {An Algorithm for Probabilistic Alternating Simulation},
author = {Chenyi Zhang and Jun Pang},
journal= {arXiv preprint arXiv:1106.1978},
year = {2015}
}
Comments
We've fixed a problem in the SOFSEM'12 conference version