English

Algorithmic Persuasion with Evidence

Computer Science and Game Theory 2024-09-10 v3 Data Structures and Algorithms

Abstract

In a game of persuasion with evidence, a sender has private information. By presenting evidence on the information, the sender wishes to persuade a receiver to take a single action (e.g., hire a job candidate, or convict a defendant). The sender's utility depends solely on whether or not the receiver takes the action. The receiver's utility depends on both the action and the sender's private information. We study three natural variations. First, we consider the problem of computing an equilibrium of the game without commitment power. Second, we consider a persuasion variant, where the sender commits to a signaling scheme and the receiver, after seeing the evidence, takes the action or not. Third, we study a delegation variant, where the receiver first commits to taking the action if being presented certain evidence, and the sender presents evidence to maximize the probability the action is taken. We study these variants through the computational lens, and give hardness results, optimal approximation algorithms, and polynomial-time algorithms for special cases. Among our results is an approximation algorithm that rounds a semidefinite program that might be of independent interest, since, to the best of our knowledge, it is the first such approximation algorithm in algorithmic economics.

Keywords

Cite

@article{arxiv.2008.12626,
  title  = {Algorithmic Persuasion with Evidence},
  author = {Martin Hoefer and Pasin Manurangsi and Alexandros Psomas},
  journal= {arXiv preprint arXiv:2008.12626},
  year   = {2024}
}

Comments

34 pages

R2 v1 2026-06-23T18:09:52.901Z