A Simple Optimum-Time FSSP Algorithm for Multi-Dimensional Cellular Automata
Abstract
The firing squad synchronization problem (FSSP) on cellular automata has been studied extensively for more than forty years, and a rich variety of synchronization algorithms have been proposed for not only one-dimensional arrays but two-dimensional arrays. In the present paper, we propose a simple recursive-halving based optimum-time synchronization algorithm that can synchronize any rectangle arrays of size m*n with a general at one corner in m+n+max(m, n)-3 steps. The algorithm is a natural expansion of the well-known FSSP algorithm proposed by Balzer [1967], Gerken [1987], and Waksman [1966] and it can be easily expanded to three-dimensional arrays, even to multi-dimensional arrays with a general at any position of the array.
Cite
@article{arxiv.1208.2761,
title = {A Simple Optimum-Time FSSP Algorithm for Multi-Dimensional Cellular Automata},
author = {Hiroshi Umeo and Kinuo Nishide and Keisuke Kubo},
journal= {arXiv preprint arXiv:1208.2761},
year = {2012}
}
Comments
In Proceedings AUTOMATA&JAC 2012, arXiv:1208.2498