English

A Game-Theoretic Model and Best-Response Learning Method for Ad Hoc Coordination in Multiagent Systems

Computer Science and Game Theory 2015-06-04 v1 Artificial Intelligence Multiagent Systems

Abstract

The ad hoc coordination problem is to design an autonomous agent which is able to achieve optimal flexibility and efficiency in a multiagent system with no mechanisms for prior coordination. We conceptualise this problem formally using a game-theoretic model, called the stochastic Bayesian game, in which the behaviour of a player is determined by its private information, or type. Based on this model, we derive a solution, called Harsanyi-Bellman Ad Hoc Coordination (HBA), which utilises the concept of Bayesian Nash equilibrium in a planning procedure to find optimal actions in the sense of Bellman optimal control. We evaluate HBA in a multiagent logistics domain called level-based foraging, showing that it achieves higher flexibility and efficiency than several alternative algorithms. We also report on a human-machine experiment at a public science exhibition in which the human participants played repeated Prisoner's Dilemma and Rock-Paper-Scissors against HBA and alternative algorithms, showing that HBA achieves equal efficiency and a significantly higher welfare and winning rate.

Keywords

Cite

@article{arxiv.1506.01170,
  title  = {A Game-Theoretic Model and Best-Response Learning Method for Ad Hoc Coordination in Multiagent Systems},
  author = {Stefano V. Albrecht and Subramanian Ramamoorthy},
  journal= {arXiv preprint arXiv:1506.01170},
  year   = {2015}
}

Comments

Technical Report, The University of Edinburgh, 2013

R2 v1 2026-06-22T09:46:24.329Z