A bounded-degree network formation game
Abstract
Motivated by applications in peer-to-peer and overlay networks we define and study the \emph{Bounded Degree Network Formation} (BDNF) game. In an -BDNF game, we are given nodes, a bound on the out-degree of each node, and a weight for each ordered pair representing the traffic rate from node to node . Each node uses up to directed links to connect to other nodes with an objective to minimize its average distance, using weights , to all other destinations. We study the existence of pure Nash equilibria for -BDNF games. We show that if the weights are arbitrary, then a pure Nash wiring may not exist. Furthermore, it is NP-hard to determine whether a pure Nash wiring exists for a given -BDNF instance. A major focus of this paper is on uniform -BDNF games, in which all weights are 1. We describe how to construct a pure Nash equilibrium wiring given any and , and establish that in all pure Nash wirings the cost of individual nodes cannot differ by more than a factor of nearly 2, whereas the diameter cannot exceed . We also analyze best-response walks on the configuration space defined by the uniform game, and show that starting from any initial configuration, strong connectivity is reached within rounds. Convergence to a pure Nash equilibrium, however, is not guaranteed. We present simulation results that suggest that loop-free best-response walks always exist, but may not be polynomially bounded. We also study a special family of \emph{regular} wirings, the class of Abelian Cayley graphs, in which all nodes imitate the same wiring pattern, and show that if is sufficiently large no such regular wiring can be a pure Nash equilibrium.
Cite
@article{arxiv.cs/0701071,
title = {A bounded-degree network formation game},
author = {Nikolaos Laoutaris and Rajmohan Rajaraman and Ravi Sundaram and Shang-Hua Teng},
journal= {arXiv preprint arXiv:cs/0701071},
year = {2011}
}