English

3D Gaussian as a New Era: A Survey

Computer Vision and Pattern Recognition 2024-07-11 v2 Graphics

Abstract

3D Gaussian Splatting (3D-GS) has emerged as a significant advancement in the field of Computer Graphics, offering explicit scene representation and novel view synthesis without the reliance on neural networks, such as Neural Radiance Fields (NeRF). This technique has found diverse applications in areas such as robotics, urban mapping, autonomous navigation, and virtual reality/augmented reality, just name a few. Given the growing popularity and expanding research in 3D Gaussian Splatting, this paper presents a comprehensive survey of relevant papers from the past year. We organize the survey into taxonomies based on characteristics and applications, providing an introduction to the theoretical underpinnings of 3D Gaussian Splatting. Our goal through this survey is to acquaint new researchers with 3D Gaussian Splatting, serve as a valuable reference for seminal works in the field, and inspire future research directions, as discussed in our concluding section.

Keywords

Cite

@article{arxiv.2402.07181,
  title  = {3D Gaussian as a New Era: A Survey},
  author = {Ben Fei and Jingyi Xu and Rui Zhang and Qingyuan Zhou and Weidong Yang and Ying He},
  journal= {arXiv preprint arXiv:2402.07181},
  year   = {2024}
}

Comments

Accepted at IEEE TVCG 2024, Please refer to: https://ieeexplore.ieee.org/document/10521791

R2 v1 2026-06-28T14:45:18.411Z