Vis2Mesh: Efficient Mesh Reconstruction from Unstructured Point Clouds of Large Scenes with Learned Virtual View Visibility
Abstract
We present a novel framework for mesh reconstruction from unstructured point clouds by taking advantage of the learned visibility of the 3D points in the virtual views and traditional graph-cut based mesh generation. Specifically, we first propose a three-step network that explicitly employs depth completion for visibility prediction. Then the visibility information of multiple views is aggregated to generate a 3D mesh model by solving an optimization problem considering visibility in which a novel adaptive visibility weighting in surface determination is also introduced to suppress line of sight with a large incident angle. Compared to other learning-based approaches, our pipeline only exercises the learning on a 2D binary classification task, \ie, points visible or not in a view, which is much more generalizable and practically more efficient and capable to deal with a large number of points. Experiments demonstrate that our method with favorable transferability and robustness, and achieve competing performances \wrt state-of-the-art learning-based approaches on small complex objects and outperforms on large indoor and outdoor scenes. Code is available at https://github.com/GDAOSU/vis2mesh.
Keywords
Cite
@article{arxiv.2108.08378,
title = {Vis2Mesh: Efficient Mesh Reconstruction from Unstructured Point Clouds of Large Scenes with Learned Virtual View Visibility},
author = {Shuang Song and Zhaopeng Cui and Rongjun Qin},
journal= {arXiv preprint arXiv:2108.08378},
year = {2021}
}
Comments
ICCV2021