A ball on a stick is a common and simple activity for teaching the phases of the Moon. This activity, like many others in physics and astronomy, gives students a perspective they otherwise could only imagine. For Moon phases, a third person view and control over time allows students to rapidly build a mental model that connects all the moving parts. Computer simulations of many traditional physics and astronomy activities provide new features, controls, or vantage points to enhance learning beyond a hands-on activity. Virtual reality provides the capabilities of computer simulations and embodied cognition experiences through a hands-on activity making it a natural step to improve learning. We recreated the traditional ball-and-stick moon phases activity in virtual reality and compared participant learning using this simulation with using traditional methods. We found a strong participant preference for VR relative to the traditional methods. However, we observed no difference across conditions in average levels of performance on a pre/post knowledge test.
@article{arxiv.1807.11179,
title = {Virtual Reality as a Teaching Tool for Moon Phases and Beyond},
author = {J. H. Madden and A. S. Won and J. P. Schuldt and B. Kim and S. Pandita and Y. Sun and T. J. Stone and N. G. Holmes},
journal= {arXiv preprint arXiv:1807.11179},
year = {2019}
}
Comments
4 pages - Submitted to the 2018 Physics Education Research Conference