English

Using Coloured Petri Nets for design of parallel raytracing environment

Distributed, Parallel, and Cluster Computing 2010-03-13 v1

Abstract

This paper deals with the parallel raytracing part of virtual-reality system PROLAND, developed at the home institution of authors. It describes an actual implementation of the raytracing part and introduces a Coloured Petri Nets model of the implementation. The model is used for an evaluation of the implementation by means of simulation-based performance analysis and also forms the basis for future improvements of its parallelization strategy.

Keywords

Cite

@article{arxiv.1003.1397,
  title  = {Using Coloured Petri Nets for design of parallel raytracing environment},
  author = {Stefan Korecko and Branislav Sobota},
  journal= {arXiv preprint arXiv:1003.1397},
  year   = {2010}
}
R2 v1 2026-06-21T14:54:34.042Z