English

Two-Player Zero-Sum Differential Games with One-Sided Information

Computer Science and Game Theory 2025-02-17 v2

Abstract

Unlike Poker where the action space A\mathcal{A} is discrete, differential games in the physical world often have continuous action spaces not amenable to discrete abstraction, rendering no-regret algorithms with O(A)\mathcal{O}(|\mathcal{A}|) complexity not scalable. To address this challenge within the scope of two-player zero-sum (2p0s) games with one-sided information, we show that (1) a computational complexity independent of A|\mathcal{A}| can be achieved by exploiting the convexification property of incomplete-information games and the Isaacs' condition that commonly holds for dynamical systems, and that (2) the computation of the two equilibrium strategies can be decoupled under one-sidedness of information. Leveraging these insights, we develop an algorithm that successfully approximates the optimal strategy in a homing game. Code available in https://github.com/ghimiremukesh/cams/tree/workshop

Keywords

Cite

@article{arxiv.2502.05314,
  title  = {Two-Player Zero-Sum Differential Games with One-Sided Information},
  author = {Mukesh Ghimire and Zhe Xu and Yi Ren},
  journal= {arXiv preprint arXiv:2502.05314},
  year   = {2025}
}

Comments

Fixed typo on table 1. 6 pages, 4 figures, MARW Workshop in AAAI 2025. arXiv admin note: text overlap with arXiv:2502.00560

R2 v1 2026-06-28T21:36:51.420Z