English

To Pool or Not To Pool? Revisiting an Old Pattern

Software Engineering 2018-01-15 v1 Programming Languages

Abstract

We revisit the well-known object-pool design pattern in Java. In the last decade, the pattern has attracted a lot of criticism regarding its validity when used for light-weight objects that are only meant to hold memory rather than any other resources (database connections, sockets etc.) and in fact, common opinion holds that is an anti-pattern in such cases. Nevertheless, we show through several experiments in different systems that the use of this pattern for extremely short-lived and light-weight memory objects can in fact significantly reduce the response time of high-performance multi-threaded applications, especially in memory-constrained environments. In certain multi-threaded applications where high performance is a requirement and/or memory constraints exist, we recommend therefore that the object pool pattern be given consideration and tested for possible run-time as well as memory footprint improvements.

Cite

@article{arxiv.1801.03763,
  title  = {To Pool or Not To Pool? Revisiting an Old Pattern},
  author = {Ioannis T. Christou and Sofoklis Efremidis},
  journal= {arXiv preprint arXiv:1801.03763},
  year   = {2018}
}

Comments

14 pages, 7 figures

R2 v1 2026-06-22T23:42:39.366Z